Silver & Hawthorn

An indie RPG in development

Silver &
Hawthorn

Two survivors. One forest.
Neither survives alone.

Explore a beautiful, uneasy woodland. Build a shared refuge. Play both people whose lives depend on it.

Concept illustration of Geir and Kasia back to back beneath a woodland tree, with a warmly lit refuge behind them.
Concept illustration · Not gameplay
A vampire-survival exploration RPGThe Stilwald awaits

A refuge after loss

Everything is gone.
There is still
each other.

One night, vampires destroy Kjelken. Geir, a blacksmith, and Kasia, a seamstress and tavern singer, escape into the Stilwald. They are neighbours, barely acquainted, and not particularly fond of what they know of one another. Now they have only the forest—and each other.

Among its trees, they build a refuge. They gather supplies, make what they need, and seek allies among the surrounding factions. What begins as shelter must become something more: one final trap for the vampires who took everything.

Two playable perspectives · One shared story

The same days.
Two sides of the story.

Play a chapter out in the forest. Then return to its beginning and live those same days at the refuge, as the other survivor.

The same span of days
01 / Outbound

Beyond the firelight

Take one survivor into the forest to explore, loot, gather supplies, and seek allies.

02 / Homefront

The life left at home

Play those same days as the other survivor. Build, craft, and receive visitors at your refuge.

03 / Interlude

Back by the fire

Reunite at camp and talk about what happened. Choose who ventures out and who stays home next chapter.

Both can take either role. Both must survive. If either dies, the game ends.

An unlikely partnership

No chosen ones.
Just two people.

Blacksmith · 25

Geir

“It's adequate. The tang's wrong.”

Reserved, until the talk turns to metalwork. A craftsman rather than a trained warrior, Geir knows the value of a thing made well.

Only Geir can forge the silver that kills vampires.

Seamstress & tavern singer · 20

Kasia

“Is that our kettle? Is it boiling? Who brought the cups?”

Kasia talks to think, asks endless questions, and makes friends easily. In unfamiliar company, her voice can open a door.

Only Kasia can win over the factions—and learn magic.

Life in the Stilwald / 01

Look closer.

A handcrafted forest rewards attention. Zoom in to find loot tucked among the details; pull back to watch for danger. There is beauty here worth taking your time over.

Woodland detail from the concept illustration
Woodland study · Concept illustration
Warm refuge detail from the concept illustration
Refuge study · Concept illustration

Life in the Stilwald / 02

Make a refuge.
Prepare a trap.

Build, craft, and keep yourselves alive. You are ordinary people facing something far stronger. Stealth, preparation, traps, and wit matter more than a fair fight.

Your refuge is more than shelter. It becomes part of the plan.

Life in the Stilwald / 03

Choose who
stands with you.

Five factions. Relationships shaped by branching dialogue. The people you reach—and the choices you make—determine who joins you at the end.

There is more than one alliance that can succeed.

Stay by the fire

Follow the path
into the Stilwald.

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