Beyond the firelight
Take one survivor into the forest to explore, loot, gather supplies, and seek allies.
An indie RPG in development
Explore a beautiful, uneasy woodland. Build a shared refuge. Play both people whose lives depend on it.


A refuge after loss
One night, vampires destroy Kjelken. Geir, a blacksmith, and Kasia, a seamstress and tavern singer, escape into the Stilwald. They are neighbours, barely acquainted, and not particularly fond of what they know of one another. Now they have only the forest—and each other.
Among its trees, they build a refuge. They gather supplies, make what they need, and seek allies among the surrounding factions. What begins as shelter must become something more: one final trap for the vampires who took everything.
Two playable perspectives · One shared story
Play a chapter out in the forest. Then return to its beginning and live those same days at the refuge, as the other survivor.
Reunite at camp and talk about what happened. Choose who ventures out and who stays home next chapter.
Both can take either role. Both must survive. If either dies, the game ends.
An unlikely partnership
Blacksmith · 25
“It's adequate. The tang's wrong.”
Reserved, until the talk turns to metalwork. A craftsman rather than a trained warrior, Geir knows the value of a thing made well.
Only Geir can forge the silver that kills vampires.
Seamstress & tavern singer · 20
“Is that our kettle? Is it boiling? Who brought the cups?”
Kasia talks to think, asks endless questions, and makes friends easily. In unfamiliar company, her voice can open a door.
Only Kasia can win over the factions—and learn magic.
Life in the Stilwald / 01
A handcrafted forest rewards attention. Zoom in to find loot tucked among the details; pull back to watch for danger. There is beauty here worth taking your time over.


Life in the Stilwald / 02
Build, craft, and keep yourselves alive. You are ordinary people facing something far stronger. Stealth, preparation, traps, and wit matter more than a fair fight.
Your refuge is more than shelter. It becomes part of the plan.
Life in the Stilwald / 03
Five factions. Relationships shaped by branching dialogue. The people you reach—and the choices you make—determine who joins you at the end.
There is more than one alliance that can succeed.
A glimpse of the world
A place for future looks at the game. Screenshots will appear here as development continues.
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Daylight in the Stilwald
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The forest refuge
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Woodland after dark

Stay by the fire
Receive development news and future looks at Silver & Hawthorn.
Steam page coming later